![]() ![]() The more these plot holes are examined, the more the overall story crumbles, until eventually what seemed to be a good solid story actually turns out to be riddled with plot chasms. Unfortunately certain changes defy common sense and create plot holes that could easily have been avoided. I find that contrary to the furious rants of some hardcore C&C fans EA have done a pretty good job at maintaining continuity. Instead I am examining the fine details that have been ignored by most reviews, in particular how well the story and setting hangs together, and whether the game fits into the overall Command & Conquer continuity. There would be little point in retelling the main plot of the game or describing the basic gameplay as that ground has already been covered by a thousand reviews elsewhere. ![]() Westwood Studios created the earlier games in the franchise, but Westwood no longer exists (many of them went off and formed a new company named Petroglyph.) Can EA Los Angeles fill Westwood's shoes? My first review is a massive Wall of Text examining Command & Conquer 3: Tiberium Wars (and its expansion Kane's Wrath), made by Electronic Arts.
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